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      <title><![CDATA[Happy Deepavali to the indians in the C&C Community!]]></title>
      <link>http://www.freewebs.com/ssis1/index.htm?blogentryid=2498247</link>
      <description><![CDATA[<P>I'm probably out of sync and 4 days late!</P>
<P><IMG src="http://www.mohankumars.com/html/images/2005/Deepavali/deepavali.gif" border=0></P>
<P><IMG src="http://www.mohankumars.com/html/images/2005/Deepavali/deepavali07.gif" border=0></P>]]></description>
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      <pubDate>Sat, 10 Nov 2007 14:25:00 -0100</pubDate>
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      <title><![CDATA[APOC, well-known figure in the CNC Community, clams down hackers / spammers / idiots]]></title>
      <link>http://www.freewebs.com/ssis1/index.htm?blogentryid=2498156</link>
      <description><![CDATA[<P>APOC has came out with a recent post at the official EA forums:- </P>
<BLOCKQUOTE>
<P>Hey everyone,<BR><BR>We are putting the ban hammer down again on 75+ accounts, this will include permanent bans on accounts and suspension of other accounts, as well as being kicked and banned from the 1v1 ladder, and the game for some.<BR><BR>Violations include - excessive disconnecting, reported cheating, lobby flood spamming, foul language in-game and on forums, point pushing...point pushing, a few other things.<BR><BR>Thousands of players are playing C&amp;C 3 every week, so if you think you can hide from any of the above, you cannot and it will catch up to you eventually.<BR><BR>I'd also like to mention that LASERPEWPEWPEW is disqualified from the ladder season and banned from the game for excessive lobby flood spamming, cheating, and disconnecting. If you'd like to know, this user is also known as Scrinnator and everyones favorite lobby 1 spammer, COLD_CHEESE1. I unfortunately did not realize this until today, my apologies on the iron fist delay. <BR><BR>And as I said a few weeks ago, Shadowtakz has been DQ'd as well.<BR><BR>Two top ranked players today go down in flames, I hope nobody is next so please play the game fairly and keep it fun for everyone. We hate to take such action against anyone, but when left with no choice, you buy yourself a free ticket to the APOC IRON FIST CONCERT.<BR><BR>And here are a few more notable names of those receiving bans on their specific game account, these folks have 150+ disconnects, high levels of desyncs, and a lot of reports against them. <BR><BR>2C6811<BR>NOKIA6270<BR>Zordack<BR>Cutty1Sark101Rigorist<BR>Herrscher<BR>terror1982<BR><BR>As for othe names on our list, I will keep it confidential as to respect the privacy and sanctity of our suspension and banning actions.<BR><BR>We will not tolerate those who want to abuse the game, and we greatly appreciate everyone who has helped us take action.<BR><BR>Enjoy the weekend.</P>
<P>-----------------------</P>
<P>IN ADDITION TO THE POST, he stated a reply regarding the rules / procedures when a player is caught cheating or spamming online:</P>
<P>I have a process in place which allows for actions like this:<BR><BR>-outright serial key ban - only done this to a few people<BR><BR>-ban all sub-accounts - this means every name they have ever created for C&amp;C 3 is banned, they can still go back and create another new one, but they cannot use any of their old ones<BR><BR>-ban just that specific account - usually we'll ban all their sub-accounts, but we can do minimal if its just a warning per-say...<BR><BR>For most people, we will ban all of their sub-accounts and kick/ban them from the ladder. This means they can create another name, but they will not be counted on the ladder and henceforth, if they wish to cheat or disconnect again, then we will serial key ban them.<BR><BR>Getting an instant serial key ban can only happen if we have direct evidence of using hacks and cheats, or you are being extremely crude and disruptive and offensive, like spamming lobby1 over and over again for example. For the most part, people get a second chance, but they start with nothing basically. <BR><BR>I've found that most people we have taken action against, just leave, and that is fine by us.<BR><BR>I'm not a banning dictator who doesnt give a second chance unless you really are deliberately being a nuisance, so a serial key ban is pretty serious. Actions on the forums can also lead to this, so best to just be cool here and in the game. <BR><BR>-APOC </P>
<P>---------------------------</P>
<P>It's good to see that the C&amp;C : 3 staff are more pro-active than those in CNC Generals / ZH. </P></BLOCKQUOTE>]]></description>
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      <pubDate>Sat, 10 Nov 2007 14:14:00 -0100</pubDate>
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      <title><![CDATA[New patch for C&C : 3]]></title>
      <link>http://www.freewebs.com/ssis1/index.htm?blogentryid=2453448</link>
      <description><![CDATA[<P>Patch 1.09 for C&amp;C 3 is available now.</P>
<P>If you wanna download it at EA Server, <A href="http://www.commandandconquer.com/community/patches/default.aspx" target=_blank>here's the location</A>.</P>
<P>Includes some fixes that enhances your gameplay.</P>
<P>&nbsp;</P>
<P>From EA Server:-</P>
<P><STRONG>Version 1.09 Patch Notes - October 24, 2007<BR><BR></STRONG>========================================= <BR><BR><FONT size=2>This patch for Command &amp; Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer map, and more.<BR><BR><B>Bug Fixes</B><BR><BR>&#183; Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play.<BR><BR>&#183; Structures now lose Ground Control radius as soon as they are destroyed. Previously they continued providing Ground Control for several seconds while their husks remained onscreen.<BR><BR>&#183; Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range.<BR><BR>&#183; Fixed an error that caused upgraded Power Plants and Reactors to continue providing power for several seconds after being destroyed.<BR><BR>&#183; Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker.<BR><BR>&#183; Fixed an error that caused computer-controlled players with the "Turtle" personality to not build base defenses as expected.<BR><BR>&#183; Nod Avatar's flamethrower upgrade now correctly shows a garrison-clearing effect.<BR><BR><B>Multiplayer Maps</B><BR><BR>New Map: Wrecktropolis<BR><BR>The ongoing conflict between the forces of GDI, the Brotherhood of Nod, and the Scrin have taken a tremendous toll on the world, as evidenced by countless ruined husks of cities. Wrecktropolis is one such example. This is a four-player map available for unranked matches.<BR><BR>Rebalanced Map: Barstow Badlands<BR><BR>This map is now slightly larger: There is more buildable area near players' starting bases, and the chokepoints are not as narrow. Garrisonable structures should now be symmetrical for both players. Rebalanced Map: Tournament Tower<BR><BR>This map no longer has a third-tier elevation level in the center of the map, which frees up this area for battle. Expansion Tiberium fields switched from blue to green. Various objects throughout the map have been removed to free up room for base building and combat.<BR><BR>Rebalanced Map: Pipeline Problems<BR><BR>This map no longer has pipelines near the northern starting position, to mirror the layout of the southern starting position.<BR><BR>Rebalanced Map: Tiberium Gardens III (Kane Edition)<BR><BR>This Kane Edition map no longer has Tiberium fields along the narrow ridges. New expansion fields have been added to the far side of each basin containing a player position.<BR><BR><B>Balance Changes</B><BR><BR>The following balance changes are intended to make resource- gathering more strategic and artillery units more viable, while also further tuning the combat forces to ensure even balance across all three factions in any combination.<BR><BR><B>General Balance Changes</B><BR><BR>&#183; Harvesters: Carrying capacity reduced by 42% to 1400 credits of green crystals and 2800 credits of blue crystals. Gathering cycle sped up by 8 seconds. Overall rate of income reduced by approximately 35%.<BR><BR>&#183; GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time increased by 40% to 3500/35, health and speed normalized.<BR><BR>&#183; Outposts: Health increased by 5%. This prevents them from being destroyed by one use of the Nod Shadow Team's Explosive Charges.<BR><BR><B>GDI Balance Changes</B><BR><BR>&#183; Grenadier Squad: Range increased by 20%.<BR><BR>&#183; Commando: Suppression time reduced by 70%. This means the Commando can use his C4 Charges to demolish multiple structures more quickly.<BR><BR>&#183; Juggernaut: Range increased by 25%.<BR><BR>&#183; Mammoth Tank: Turret turn rate reduced by 66%. This makes the vehicle slightly less effective at quickly changing targets.<BR><BR>&#183; Sonic Emitter: Attack power reduced by 25%. This means the Sonic Emitter can no longer one-shot-kill certain vehicles.<BR><BR><B>Brotherhood of Nod Balance Changes</B><BR><BR>&#183; Crane: Health increased by 50%, normalizing its health with that of the GDI Crane and Scrin Foundry.<BR><BR>&#183; Fanatics: Cost/Build time reduced by 13% to 700/7.<BR><BR>&#183; Commando: Suppression time reduced by 70%. This means the Commando can use her C4 Charges to demolish multiple structures more quickly.<BR><BR>&#183; Attack Bike: Range increased by 16%.<BR><BR>&#183; Stealth Tank: Attack power increased by 66%.<BR><BR>&#183; Beam Cannon: Range increased by 25%. This does not affect the Avatar's extra weapon gained from commandeering a Beam Cannon.<BR><BR>&#183; Avatar: Health increased by 25%. Pre-attack delay reduced by 33%. Main weapon's attack power increased by 25%.<BR><BR>&#183; Confessor: Upgrade no longer provides a rate-of-fire bonus to affected infantry squads.<BR><BR>&#183; Tiberium Infusion: Upgrade bonus to infantry squads' health reduced by 60%.<BR><BR>&#183; Catalyst Missile: Support Power cost increased by 33% to 2000.<BR><BR>&#183; Tiberium Vapor Bomb: Support Power cooldown time increased by 25% to 300. Attack power increased by 140%.<BR><BR><B>Scrin Balance Changes</B><BR><BR>&#183; Disintegrators: When crushed by enemy vehicles, attack power of explosive revenge attack increased by 30%.<BR><BR>&#183; Seeker: Health reduced by 13%.<BR><BR>&#183; Devastator Warship: Range increased by 20%. Rate of fire reduced by 200%. Attack power increased by 100%. Scatter radius reduced.<BR><BR>&#183; The Swarm: Support Power can no longer be used directly on top of infantry and vehicles. Cooldown time increased by 66% to 150. Now spawns 5 Buzzers instead of 7.<BR><BR>&#183; Phase Field: Support Power no longer affects infantry. Cooldown time reduced by 50% to 180.<BR><BR><B>Other Changes</B><BR><BR>&#183; Tuning to Classic Command &amp; Conquer (Left-Click Orders) mouse interface: Bridges are no longer selected in favor of issuing move orders. Players can now issue orders on the Radar.<BR><BR>&#183; There is a new Fast-Forward button onscreen while watching Replays or BattleCasts.</FONT></P>
<P>&nbsp;</P>]]></description>
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      <pubDate>Thu, 01 Nov 2007 02:42:00 -0100</pubDate>
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      <title><![CDATA[Kane's Wrath Casts announced]]></title>
      <link>http://www.freewebs.com/ssis1/index.htm?blogentryid=2453444</link>
      <description><![CDATA[<P>If you've watched Species and Alias, you will probably know them: </P>
<P>"Natasha and Carl are a perfect fit for the live-action video sequences that will bring our epic story to life," said Mike Verdu, General Manager of EALA and Executive Producer on Command &amp; Conquer 3: Kane's Wrath. "We had great success with the cast and story for Command &amp; Conquer 3, and I'm very excited to be working with such talented actors on the expansion pack. We're doing something really unique with the campaign this time around - and I think fans will be thrilled to see how the story unfolds."<BR></P>]]></description>
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      <pubDate>Thu, 01 Nov 2007 02:40:00 -0100</pubDate>
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      <title><![CDATA[Kane's Wrath : C&C 3 Expansion Coming soon]]></title>
      <link>http://www.freewebs.com/ssis1/index.htm?blogentryid=2453442</link>
      <description><![CDATA[<P>I will include a new section for Kane's Wrath after more details about the expansion is released to the public.</P>
<P>Time to save your money for you to get the game.</P>]]></description>
      <comments>http://www.freewebs.com/ssis1/index.htm?blogentryid=2453442#topBox</comments>
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      <pubDate>Thu, 01 Nov 2007 02:38:00 -0100</pubDate>
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      <title><![CDATA[Will there be a Red Alert Series in future?]]></title>
      <link>http://www.freewebs.com/ssis1/index.htm?blogentryid=2302397</link>
      <description><![CDATA[<P>I'm sorry to say that there's a high chance of not having a Red Alert Series in future. There's no continuation from the Red Alert 2 storyline. Take a look at the Tiberium Series...at least there's still more unexplainable questions for fans to figure out. </P>
<P>If EA were to come out with another Red Alert Series, most probably it would be a FPS version of Red Alert 2. </P>
<P>It doesn't make any sense for a continuation. </P>
<P>1. Yuri clone himself? No way!</P>
<P>2. Romanov is not happy with his salary? And wants another war? It cant' be.</P>
<P>3. Kane comes into Red Alert Series? (Could be...not sure though)</P>
<P>&nbsp;</P>
<P>&nbsp;</P>]]></description>
      <comments>http://www.freewebs.com/ssis1/index.htm?blogentryid=2302397#topBox</comments>
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      <pubDate>Sun, 07 Oct 2007 08:08:00 -0100</pubDate>
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      <title><![CDATA[C&C Saga package announced ]]></title>
      <link>http://www.freewebs.com/ssis1/index.htm?blogentryid=2302387</link>
      <description><![CDATA[<P>EA just came out with another money-making package for C&amp;C fans out there.</P>
<P>Seriously, this is an exact replica of CNC : The First Decade package, only with the exception that it also includes Tiberium Wars. Why can't they just wait for Tiberium Wars Expansion: Kane's Wrath to be done first, before releasing it? It's rather strange.</P>
<P>This world is full of mysteries and surprises.</P>]]></description>
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      <pubDate>Sun, 07 Oct 2007 08:02:00 -0100</pubDate>
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      <title><![CDATA[Facebook Versus Friendster]]></title>
      <link>http://www.freewebs.com/ssis1/index.htm?blogentryid=2267829</link>
      <description><![CDATA[<P>Friendster better be afraid now. </P>
<P>Facebook.com is one of the world's largest growing social-networking websites in the news. It offers plenty of mini software applications or applets for its subscribers. Quite interesting though. Even as you are reading this sentence, more and more programmers are coming out with more "fun" stuffs for the users to toy around. </P>
<P>Another advantage of Facebook is the privacy issue. U need to be a member of facebook in order to view/look into people's profiles/ personal page. Well, Friendster does that too, but the default setting is "free for everyone" to view.</P>
<P>Get facebook now. Family members and friends around you are probably doing the same.</P>
<P>Facebook better thank me for promoting their site haha. :P</P>]]></description>
      <comments>http://www.freewebs.com/ssis1/index.htm?blogentryid=2267829#topBox</comments>
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      <pubDate>Sun, 30 Sep 2007 11:05:00 -0100</pubDate>
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      <title><![CDATA[Tiberium came to Earth yesterday]]></title>
      <link>http://www.freewebs.com/ssis1/index.htm?blogentryid=2206356</link>
      <description><![CDATA[<P>Just hours ago, there was an accident.</P>
<P>Check out the following:- <A href="http://news.yahoo.com/s/afp/20070918/sc_afp/peruhealthoffbeat">http://news.yahoo.com/s/afp/20070918/sc_afp/peruhealthoffbeat</A>&nbsp;.</P>
<P>&nbsp;</P>]]></description>
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      <pubDate>Tue, 18 Sep 2007 05:38:00 -0100</pubDate>
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      <title><![CDATA[An Apple a day keeps Patches awake]]></title>
      <link>http://www.freewebs.com/ssis1/index.htm?blogentryid=2189522</link>
      <description><![CDATA[<P>Good news for all those Apple MAC users.</P>
<P>EA is offering the latest patch (currently 1.08) to you. Now everyone can play the game.&nbsp; </P>
<P><A href="http://files.ea.com/downloads/eagames/cc/tiberium/MAC/CC3_108_MAC_PATCH.zip"><FONT size=1><STRONG>http://files.ea.com/downloads/eagames/cc/tiberium/MAC/CC3_108_MAC_PATCH.zip</STRONG></FONT></A></P>]]></description>
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      <pubDate>Fri, 14 Sep 2007 17:23:00 -0100</pubDate>
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      <title><![CDATA[Closure of some files]]></title>
      <link>http://www.freewebs.com/ssis1/index.htm?blogentryid=2189493</link>
      <description><![CDATA[Very soon, I will remove some of the files in the C&amp;C Generals / ZH section, due to the "lag" on certain computers. ]]></description>
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      <pubDate>Fri, 14 Sep 2007 17:21:00 -0100</pubDate>
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